If you don't mind the odd loop cuts, it doesn't really seem to me that triangles are all that bad.Ģ: If I do stay with quads, is there any way to merge flaps/edges in pepakura designer? When trying to use mostly quads, end pieces tend to get clustered with a lot of different faces on a detailed model. I have a few questions when it comes to modelling for pepakura that perhaps can be answered here.ġ: Are triangles really that bad when it comes to modelling for pepakura? I have done some searching, and from what I gather modellers don't like triangles for three reasons (coincidence?): bad rendering, unpredictable loop cuts and difficultys in animating. If this is meant to teach from the very beginning, it needs to go waaay back. I'm guessing this isn't supposed to be for complete noobs, but for those with some degree of understanding of 3D programs. You will have to scale them to the same size and use lines to match it up like this If you can get top and down its even better. This contains a mainly frontal view, side view and back view. Now when you start up your program ready to make an acurate 3d file you will need blueprints. 3d modeling for pepakura (in blender but good for all programs) (this is no joke, video tutorials are really helpfull)ģ. Sketchup (free but I dont really advise it, bug good enough for weapons in pep) First you might want to pick a program that suits you the most. So you want to get involved into 3d modeling? Here is the solution.
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